Large Animal
HD: 5d8+10 (32 HP)
Speed: 40 ft (8 squares)
Init: +4
AC: 15 (-1 size, +3 Dex, +3 Natural Armor); touch 12; flat-footed 12
BAB: +3; Grp: +12
Attack
: Claw +7 melee (1d4+5)
Full-Attack: 2 Claws +7 melee (1d4+5) and Bite +2 melee (1d8+2)
Space: 10 ft.; Reach: 5 ft.
Special Attacks: Pounce, improved grab, rake 1d4+2
Special Qualities: Low-Light Vision, Scent
Saves: Fort +6 Ref +7 Will +2
Abilities: Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +7, Hide +7 (+15 in long grass), Listen +5, Move Silently +11, Spot +5
Feats: Alertness, Run
Environment: Warm plains
Organization: Solitary, pair, or pride (6-10)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: 6-8 HD (Large)
Level Adjustment: –

Combat
Defensive Curl (Ex) - As a standard action, an armadillo-lion can curl up into a ball, presenting its armored back to the outside world. The armadillo-lion gains a +10 bonus to its Natural Armor while curled. An armadillo-lion can move as normal (including taking double move and run actions and making overrun attempts) while curled, rolling over the ground on its back. However, it cannot attack or take any other offensive actions while curled.
Pounce (Ex) - If an armadillo-lion charges, it can make a full attack, including two rake attacks.
Improved Grab (Ex) - To use this ability, an armadillo-lion must hit with its bite attack.  It can then attempt to start a grapple as a free action without provoking an attack of opportunity.  If it wins the grapple check, it establishes a hold and can rake.
Rake (Ex) - Attack bonus +7 melee, damage 1d4+2
Skills (Ex) - Armadillo-lions have a +4 racial bonus to Balance, Hide, and Move Silently checks.