Large Vermin
Hit Dice
: 5d8+10 (32 hp)
Initiative: +1
Speed: 20 ft. (4 squares), fly 60 ft. (good)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+11
Attack:Sting +6 melee (1d3+6 plus poison) or Bite +6 melee (1d6+6)
Full Attack:Sting +6 melee (1d3+6 plus poison) or Bite +6 melee (1d6+6)
Space/Reach:10 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft, Vermin traits
Saves: Fort +6, Ref +2, Will +2
Abilities: Str 18, Dex 12, Con 14, Int NA, Wis 13, Cha 11
Skills: Spot +9, Survival +1
Feats:
Environment: Si Wong Desert
Organization:Solitary, Swarm (2-5), or Hive (11-20)
Challenge Rating: 3
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: --

Combat
While relatively skittish when found on their own, buzzard-wasps can be a serious threat when encountered in large numbers, especially near their hive.  They either attack with their poisonous stingers, or use their beak-like jaws to bite at their foes.
Poison - Injury, Fortitude DC 14, initial and secondary damage 1d6 Wis.  The save DC is Constitution-based.
Skills - Buzzard-wasps have a +8 racial bonus on Spot checks.

Note: Buzzard-wasps are adapted from the Giant Wasp, with a few changes to adapt the creature to the show's portrayal.