Evaluation of Capabilities

  • Master Waterbending - including the Mist, Water Whip, Tentacle, Ice Shards, Healing Water, Steady Stance, Water Spout, Pressure, Wave, Propel, Water Shield, and Bloodbending seeds
  • Ranged Pin
  • Tripping
  • Diplomacy

Character Build

Female Human Waterbender 20
NG Medium Humanoid (Human)
Init Senses
Languages: Common
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AC 23, flat-footed 10, touch 23
HP 92 (20d6+20)
Fort +7, Ref+16, Will +18
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Speed 30 ft (6 squares) Swim 60 ft
Melee Unarmed Strike +19/+14/+9 (1d3) or Water Whip +19/+14/+9 or Ice Shards (Dagger) +19/+14/+9
Ranged Water Blast +19/+14/+9 (5d6)
Base Attack Bonus +15/+10/+5
Attack Options Deflect Attack, Circular Attack
Special Attacks Water Blast 5d6, Waterbending (see below)
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Abilities Str 10, Dex 18, Con 12, Int 13, Wis 22, Cha 14
Special Qualities Pwntasticness, Aura of Motherliness
Feats Skill Focus (Waterbending), Ability Focus (Freeze/Melt), Weapon Finesse, Combat Expertise, Improved Trip, Focused Bending (Water Whip), Extra Bending Seed, Focused Bending (Tentacle)
Skills Concentration +24, Diplomacy +25, Knowledge (Bending) +7, Listen +23, Perform (Dance) +7, Sense Motive +29, Spot +23, Waterbending +34 (+38 for Water Whip)
Waterbending Forms Known Mist, Water Whip, Tentacle, Ice Shards, Healing Water, Steady Stance, Water Spout, Pressure, Wave, Propel, Bloodbending, Water Shield

Build by Mephibosheth